Tutorial 03 - Maps - DoomEdit basics (part 3) - MAXELL's HOME

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  1. Create brush for the first part of corridor; use same steps as in building of a room. Connect this first part of corridor with the first room (Figure 17). To create second part of corridor, duplicate the first one and rotate it 90 degrees along Z axis (use 8th icon on left side in the toolbar – “z-axis Rotate”). Connect the second part of corridor with your second room (Figure 18). If needed, adjust its length.

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Figure 17
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Figure 18

  1. Skew corner ends of the corridor to nicely form corridor’s corner. This can be done easily by edge adjustment (“E”) or Clipper cut off (“X”). See properly built corner on the Figure 19. This concludes building of interconnecting corridor. Also add couple of small lights into the corridor for illumination (Figure 20).

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Figure 19
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Figure 20

  1. Now we will learn how to add static model into a map. It is the same way what we used earlier for adding light entity. Click on right mouse button somewhere in area of 2D view; context menu will appear. Choose “New Model” which is almost at the top of menu (see Figure 21). Then new window will pop up. Use this window to browse available models. Choose for example “models/mapobjects/com/modconsole4.lwo”; in this window there is also model preview, so you can instantly see what selected model looks like. Correct the position of added model – place it somewhere in the second room. Duplicate the model and rotate it 270 degrees along Z axis (Figure 22). Models can be rotated in two ways. First way is to use arbitrary rotation – hit “R” and then use mouse to set angle in 2D view. Or other way – press “N” to open up Entity editor and there are angle buttons – so press the one with a “270” label (Figure 23); this sets key “angle” with value of “270” for this entity. Don’t forget to insert light also in this room.

Tip: Don’t forget to save your work in DoomEdit regularly. Sometimes it happens that editor crashes unexpectedly. If something like this happens and you lost your unsaved work, don’t be upset. Try to look in the root of your C drive, where DoomEdit autosaves every 5 minutes current state of a map. There should be files named “autosave1.map” and “autosave2.map”.

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Figure 21
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Figure 22
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Figure 23


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