#100 :: Name: Walkingstick :: 01-09-2010 @ 07:39
Hello, First of all I'm new at Quake 3 and in the setting up stage. I have downloaded your Quake 3 School Map and have placed it with in the Quake III/baseq3 file. I did not find the Read Me file. Okay then I start up Quake 3 but can not find this map. What have I done wrong and what do I need to do. Thank you for your help
#99 :: Name: Dworak :: 12-08-2010 @ 12:24
Seš BOREC :D , mapy do quaka kruty
#98 :: Name: Vo0Do :: 10-08-2010 @ 20:43
hele diky moc! jeste bych mel jednu blbou otazku. porad by me zajimalo, jak si vytvorit texturu, ktera vlastne navazuje vsema stranama na sebe. a jak udelat lesklou texturu? nikde na netu to neni
#97 :: Name: Vo0Do :: 02-08-2010 @ 18:43
Cau maxelli. Potreboval bych helpnout s vecma ohledne alfa kanalu v quakovi.. jak to mam povolit v radiantu? nikdy mi to u samotneho tga souboru nefakci (mam v nem alfa kanal) akorat nevim jak to udelat v quake3. dik
Maxell:
Ahoj,
to je jasne, aby pruhlednost pomoci alfa kanalu fungovala musis pro tga soubor vytvorit shader, ve kterem Quake 3 enginu reknes, ze alfu chces pouzit, stejne jako dalsi dulezite parametry pro kompiler mapy.
(Jak pridat vlastni textury jsem psal tady #54)
1) Zaloz si textovy soubor napr. "vo0do.shader" v "baseq3/shaders", ve stejnem adresari bys mel najit i soubor "shaderlist.txt", do ktereho zapises jmeno nove vytvoreneho shader soubor - pouze "vo0do" bez koncovky (timto reknes kompileru mapy jake shadery se pri kompilaci pouzivaji).
2) Do souboru "vo0do.shader" zapis treba neco takoveto:
3) Tuto shader texturu pak najdes v radiantu v "textures/vo0do/moje_alfa01".
Ahoj,
to je jasne, aby pruhlednost pomoci alfa kanalu fungovala musis pro tga soubor vytvorit shader, ve kterem Quake 3 enginu reknes, ze alfu chces pouzit, stejne jako dalsi dulezite parametry pro kompiler mapy.
(Jak pridat vlastni textury jsem psal tady #54)
1) Zaloz si textovy soubor napr. "vo0do.shader" v "baseq3/shaders", ve stejnem adresari bys mel najit i soubor "shaderlist.txt", do ktereho zapises jmeno nove vytvoreneho shader soubor - pouze "vo0do" bez koncovky (timto reknes kompileru mapy jake shadery se pri kompilaci pouzivaji).
2) Do souboru "vo0do.shader" zapis treba neco takoveto:
textures/vo0do/moje_alfa01
{
surfaceparm alphashadow
surfaceparm trans
cull disable
nopicmip
{
map textures/vo0do/moje_alfa01.tga
rgbGen identity
depthWrite
alphaFunc GE128
}
{
map $lightmap
blendfunc filter
rgbGen identity
depthFunc equal
}
}
3) Tuto shader texturu pak najdes v radiantu v "textures/vo0do/moje_alfa01".
#96 :: Name: Barnak :: 23-07-2010 @ 18:22
How many secrets are there, in the Maxell map ?
I've found the Quake computer and flying saucer secrets.
Terrific map, by the way. Really awesome.
However, the Nosferatu movie doesn't work on my Mac mini (end of 2009 model), and it's extremelly slow inside the flying saucer.
I've found the Quake computer and flying saucer secrets.
Terrific map, by the way. Really awesome.
However, the Nosferatu movie doesn't work on my Mac mini (end of 2009 model), and it's extremelly slow inside the flying saucer.
Maxell:
Hi, thanks. Yep, these are all secret places. The Nosferatu movie (ROQ file) doesn't work? - Do you play the map in Quake 3 or OpenArena (or even some else Q3 engine branche)? As far as I know ROQ videos don't run in OpenArena.
Hi, thanks. Yep, these are all secret places. The Nosferatu movie (ROQ file) doesn't work? - Do you play the map in Quake 3 or OpenArena (or even some else Q3 engine branche)? As far as I know ROQ videos don't run in OpenArena.


