Guestbook - MAXELL's HOME





#250 :: Name: Cooler Lemming :: 14-12-2022 @ 15:58

Cool maps and site!! I respect you dude

#249 :: Name: Mikey :: 28-11-2022 @ 18:11

Super cool, your quake 3 maps will be remembered ;) I wonder why they did not include them in Quakelive? Could be fun

#248 :: Name: Glek :: 16-08-2022 @ 11:37

Im here to ask you about all this. Is it still alive? Someone still develops the map? Are you still doing something with q3?

P.S. If this place is restricted to bug reports - well, sorry

#247 :: Name: CZghost :: 06-06-2022 @ 15:19

Oh, there\'s another way of contact we could try. There\'s an ICQ number in the \"About me\" section. Maybe it is still active. A message for anyone still asking about the School map.

#246 :: Name: CZghost :: 18-02-2022 @ 09:38

I can\'t obviously spoil the secrets here by telling exactly what triggers it (as I haven\'t found out myself yet, too). The UFO secret is rather obvious, and a little hint - you\'re gonna get a little bit of damage, enough to kill you if you don\'t prepare accordingly. As for the computer room secret, that\'s a little bit better hidden. But there is a nice easter egg in that room, one of the computers\' screen has Quake3 running (well, it\'s obviously just a static image, but it could be ROQ video texture as well, with a recorded screen). I don\'t tell an exact position of that computer, even if I remembered, I don\'t want to spoil it. However, I do think that is the key to open the secret portal around the computer room. I knew about the UFO because of Maxell\'s video on YouTube, he showed the secret UFO room (but the method to get there was cut out, obviously). But the other secret was kind of a random one, because I was constantly hearing portal sounds near the computer room, and I just tried to randomly shoot rockets - one blast was near the trigger, and it opened the secret portal, that\'s how I found it. That secret is not in the video by Maxell.

Secrets aside, I\'d like to finish the map (it\'s still in BETA), and of course generate bots file for the map (.aas), which cannot be done as the map is too large for it, right now. But I do know the method to generate .aas bot files for too large maps - it\'s a little bit of a hack to be honest. The same method could be used to fix bots navigation issues in certain maps. It is quite of a pain hon
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