#107 :: Name: $omator :: 14-12-2010 @ 23:34
hey you ;)
is there a chance that you might want to see ports of your quake3 maps in true combat -> http://www.truecombatelite.com
it also uses idtech3 and is a total conversion of et. your quality maps (espacialy school) would fit perfect into it. i know that guys are trying to port your map wo decompiling but got some problems with with mismatching lightgrid when then scale it to fit the scale of tce. your help would be priceless
is there a chance that you might want to see ports of your quake3 maps in true combat -> http://www.truecombatelite.com
it also uses idtech3 and is a total conversion of et. your quality maps (espacialy school) would fit perfect into it. i know that guys are trying to port your map wo decompiling but got some problems with with mismatching lightgrid when then scale it to fit the scale of tce. your help would be priceless


