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#205 :: Name: CZghost :: 10-08-2014 @ 13:14

@mike: The gym floor is using portal shader made by Maxell, it has transparent texture of commons/mirror1.tga in first stage, placed blended texture of the floor on second stage and finaly the third stage with lightmap. In general directives is used a keyword for portal surface, which requires to use misc_portal_surface nearby the floor to get the floor reflective. The same way used also ShadoW on his Team Arena deathmatch map. Good luck ;)

@francisco mapper: I think he will never return to Quake 3 mapping, nor to continue in School map developing. Shame, it's really great map.

@Maxell: Nazdar, žiješ vůbec? Tady je to nějak mrtvé, kampak jsi nám zabloudil? Ta školní mapa je vážně super a je škoda, že zůstala nedokončená/rozpracovaná ve verzi beta, navíc bez podpory botů, takže hráč může jenom bloumat sem a tam. Docela otrava, nechceš se vrátit? Říct nám alespoň, co plánuješ a jestli vůbec chceš v tom pokračovat? Alespoň jednu větu...

#204 :: Name: francisco mapper :: 09-08-2014 @ 22:45

me podrías pasa el .map de la school map

#203 :: Name: francisco mapper :: 01-07-2014 @ 18:23

I need a friend. map please
if I pass I'll help you anytime foulbrood

#202 :: Name: Phobos :: 22-06-2014 @ 18:36

Cool website man.

#201 :: Name: mike :: 16-06-2014 @ 18:20

i'm just getting into mapping. how did you get the gym floor to look shiny and reflective. i can't figure it out to save my life. also i tried to play your school map. ichanged the hunkmegs to 128 like you said but the map still wont load.
in addition i have to say fantastic work by the way. thanks
mike
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